In a realm of magic, war rages. Will the continent be consumed by strife, or will the people unite against the greater danger?
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This topic is an Out Of Character part of the roleplay, ?Spelheim: The First Magewar?. Anything posted here will also show up there.Topic Tags:
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.Id-Heren, the Kingdom
Landscape
Ylcea is not a terribly big continent, and the climate in Id-Heren is much the same as that of Spelheim. The land, on the other hand, is far less fertile, and water more scarce ? the vast majority of rivers draining from the Teeth flow south, away from Id-heren. Correspondingly, most of the trees in this country are coniferous evergreens.
The Teeth are a gigantic mountain chain of dark treacherous peaks, continuing some distance into the sea. The tips are always coated with a white layer of snow, while the lower slopes are inhabited by vicious dragons. Not many safe passages exist, and they shift with each passing of seasons. The existence of the Teeth is a mixed blessing to Id-Heren ? its troubles keep Spelheim at bay.
Id-Lotei, the capital city, is located in center of the kingdom, just north of the Teeth. Citians are allowed inside no more than Id-Heran people are allowed into the City, but if one were to compare the two capitals, they would immediately note how dark and dreary Id-Lotei appears in comparison. The buildings are built out of dark pine wood and stone, and even the majestic royal palace was built out of somber Teeth rock. Contrary to appearances however, Id-Lotei is an industrious city, permeated with the noise of iron striking iron, and the stink of progression.
A hidden settlement is situated at the base of the mountains on the northern side, where hunters and scholars and soldiers have toiled for many decades in their efforts to domesticate dragons. It has only recently started to bear fruit. Id-Heren breeders are now confident enough to claim their dragons do not eat humans. They neglect to report that the beasts still like to, given half the chance.
Dragons
The dragons of Ylcea are vicious beasts the size of approximately four horses. Their fangs and claws are sharp as swords, and their powerful jaws can part a man in half with ease. The scales of the fully-grown are tough as hardened leather, and vary wildly in color. It was once thought that the beasts were immortal due to their astounding regenerative capacity ? a particular dragon was observed to grow back a complete wing over the course of a winter.
Dragons show no great intelligence, and certainly not speech. They do not breathe fire. Very few are born with wings, but these flyers have struck terror in Id-Heran (adj.) citizens for generations. If a human raises a dragon from the moment of its birth, that dragon may recognize that human as its own kind instead of prey. This is a very rare occurrence, and the dragon will still be vicious toward others.
Perhaps the most curious thing about dragons is their innate resistance to magic ? or specifically, their ability to absorb a spell?s mana before it can manifest in the world. Any magic cast near a dragon will fizzle out, and this characteristic is present to a lesser degree in their crystal-like bones, which the craftsmen of Id-Heren fashion into all manners of weaponry and charms. It is a coveted material, as the bones gradually degenerate after the dragon?s death. The breeders have found that absorbing mana reverses this decay.
People
Due to a lack of resources, Id-Heren is not as densely populated as its southern neighbor. The people live in close-knit communities, united against adversity. They possess blond or brown hair, and in general, a more subtle facial build than Citians.
Some Socharev may be found in Id-Heren, but it is not often that they brave the mountains.
Government and politics
Id-Heren is ruled by a sole monarch advised by his royal counselors. The current ruler is the 21st Saint King, and is a sovereign with a fair and merciful rule. All in his family line were worshiped by his people, but few were loved so. The northern King relentlessly expends his efforts for the sake of his country, and next to governing affairs, he has made modest contributions to the furthering of Id-Heran metalcraft.
Only the Saint King?s prayers will be heard by the Id-Heran God. Prayer by commoners is directed to their sovereign. The northern Church preaches its prophecies, but even without that, the people realize full well how the quality of life in Id-Heren rises with each generation. That fact means more to most than any amount of scripture. There is a single prophecy every Id-Herans trusts in: that it will one day throw off the yoke of its oppressors.
There are a number noble houses in Id-Heren, and each is given a province of the land to govern. Most station a number of courtiers at the capital, while the heads and direct heirs only attend the capital during the biyearly Moot.
Technology
Id-Heren is arguably more technologically advanced than Spelheim. Their understanding of gunpowder is superior, and some soldiers are trained with hand cannons instead of crossbows, primarily for intimidation. A woodblock printing press is in an early stage of development, and Id-Heran medicine trumps that of the City by far. The long history of systematic dissection and study of magic-capable bodies have granted the Northerners valuable information on the human body, though little on magic.
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Seirei - Member for 2 years
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